Affective Things - a Thing -Centered Interaction for Connected Homes
Getting the best from immediate proximity
Most Internet of Things (IoT) interactions are controlled remotely through, for example, a smartphone. With ‘Affective Things’ we investigate what happens when digital and physical objects influence each other through mutual interaction. The results are amazing. Objects develop new features and change into something ‘else’ when they are together.
Elisa Giaccardi, Iohanna Nicenboim
Interactive Media Design, TU Delft
Researcher: Bruna Petreca
Client: The Incredible Machine